Boost OS for Cline
Plan-first structure for Cline
Cline already separates planning from acting, and Boost OS strengthens exactly that muscle. /preflight audits any plan against your real codebase before Cline executes it, /cost prices the approach before you commit, and /vibe checks the result before you do.
Project memory fixes Cline's between-task amnesia: what one task learns about your app gets saved to files the next task reads. Cline doesn't expose a hook system the installer supports, so the automatic guards stay dormant. Every command works in full.
How it installs in Cline
Paste one prompt into Cline. No terminal.
- Click the onboarding pill, paste one prompt into Cline
- The kernel installs to AGENTS.md; commands to .agents/skills/
- Type /os in Cline's chat to see the full menu grouped by job
- Project memory scaffolds in .agents/memory/ and persists across tasks
- Guards need supported host hooks. Every slash command still works in full
Where Cline users start
- /preflightCatch a bad plan before your AI writes the codeAudit a plan against the existing codebase to catch drift, bloat, redundancy, and misalignment before you start coding.
- /costKnow what a feature really costs before you build itBreak down a feature or vendor across money, build time, learning curve, lock-in, and ongoing maintenance.
- /rememberStop re-explaining your project in every new chatSave useful context about a part of the project into a reference file, from this chat or by inspecting the codebase first.
- /vibeCheck your AI's work before you ship itSanity-check your uncommitted work and tell you whether you're on track or about to ship a problem.
The full menu
Every command below installs with that one prompt and appears in your Cline chat the moment you type the slash. Browse all 20 commands.
- /os: list every Boost OS slash command available in this project, grouped by category
- /cost: break down a feature or vendor across money, build time, learning curve, lock-in, and ongoing maintenance
- /design: shape a vague feature idea into a plan you can hand to /preflight before any code gets written
- /explain: translate the previous output into plain language for a non-coder
- /next: draft 2-3 builder-friendly prompts you could send next, based on the recent chat
- /spawn: fan a task into parallel subagents when the work has independent parts
- /audit: find legacy and dead code in a bounded scope, then delete with per-file confirmation
- /health: check production error logs for a service in your stack and surface a grouped report
- /mobile: audit one screen for mobile readiness and hand back a numbered plan you can give to /preflight
- /preflight: audit a plan against the existing codebase to catch drift, bloat, redundancy, and misalignment before you start coding
- /security: pre-deploy safety sweep across secrets, env hygiene, dependency advisories, and risky API routes
- /sync: sync the agent's knowledge of installed library versions so it stops writing against outdated APIs
- /vibe: sanity-check your uncommitted work and tell you whether you're on track or about to ship a problem
- /forget: delete a saved subsystem reference
- /recall: read a saved subsystem reference and pull its contents into the current chat
- /remember: capture what this session learned about a subsystem into a reference file
- /new: build your own custom slash command for this project through a short conversation
- /pause: turn off the always-on parts of Boost OS without removing anything; /resume brings them back
- /resume: turn the always-on parts of Boost OS back on after a pause
- /uninstall: cleanly remove Boost OS from the project, including managed skills, project memory, and references (your own commands stay)
- /update: check for and install Boost OS updates from any AI chat: newer commands, kernel improvements, fixes
- /whats-new: see what shipped since your installed version, without installing anything
Install Boost OS in Cline today
Install it once. Your agent gets production code to build from, twenty-two commands that catch mistakes, and a memory of your project. One license, lifetime updates.
From $99 · 7-day refund · license key emailed instantly